2026.7 Changelogs

26.7.1

This update finally hooks up Act 2 of the story mode and introduces full support for any screen resolution. There’s also a bunch of performance tune-ups for particle systems and editor workflow to keep things running buttery smooth.

Features

  • added full support for any res
  • Hook up all of act2
  • Added the ability to quickly add popups.
  • Overhaul storymode to actually “be real”

Improvements

  • update to text
  • finish act2_intro rework
  • Cleaned up code to better handle cutscene take over for ui elements.
  • Finalized all map text
  • update desc for map
  • Updates to the map.
  • Clean up map addition
  • tooltip overhaul
  • Update tutorial to use new ink file.
  • Replace outdated parent setup with new one time evaluated system.
  • Tweaks to avoid Dotween allocations for UI and Parallax objects.
  • Story stuff
  • Overhaul particle system handling to perform more accurately and faster.
  • Improvements to initial startup screen placement to avoid non 16:9 setups.
  • Performance improvements with annotations.
  • Improved particle performance generally in the editor.
  • Improved parenting dup data error handling and UX.
  • Added promises

Fixes

  • fix for full screen
  • fixed for new shader
  • Further cleanup and sequence fixes
  • Fixes for various tooltips
  • Fix for act2 stuff
  • Fix for level loop and delay issues.
  • Fixed player being stuck to 50hz update.
  • Potential fix for the checkpoint discrepancy in some weird edge cases.
  • Avoid massive notification spam in editor in some cases.
  • Improved fix for forum notifications indicator.
  • Added guards for late update player crash.
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