2026.6 Changelogs

26.6.1 [Alpha]

Last update before default (except I’ll be swapping in the new story mode levels).

[Improvements]
Updates to save nuking for version 26.6.1.
Fix for dragging outside the preview window causing unwanted behavior.
Improved consistency of Arrhythmia References across the story mode.

[Features]
New translation feature allows for custom localization and translation of the game from the community (Press f5 to open the debug menu, then navigate to the new 2 translation options to get started).
Added new story menu VN segment to the story demo.

26.6.3 [Alpha]

This update brings a brand new card sharing system alongside some huge workflow upgrades to the editor, including better real-time keyframe performance and fixes for multiplayer co-op. I’ve also sorted out some annoying bugs with translation keys and menu volume behavior when unpausing.

[Features]
• Add theme cards to the new card generation / sharing system.
• Initial PNG prefab implementation.

[Improvements]
• Attempt at improving cpu usage when editing object keyframes in real time.
• Improve time input in editor and fix delayed auto play issue on song open.
• Consider a bar against pausing when cameras are off.
• Update version number.
• Make the AI for changelogs far less shit. (Don’t reword my shit lol)
• Remove version number commit changes from changelog
• Changelog AI improvements.
• Improve translation tooling.

[Fixes]
• Fix issue with translation keys.
• Fix for multiplayer co-op editor setup.
• Fix for the menu volumes not being reapplied on exit from pause in some cases.

26.6.4 [Alpha]

Got some nice updates for you today, focusing on smoother translation overrides and cleaner card generation when exporting from the editor.

[Improvements]
• Better error handling for translation overriding.
• Improvements to card generation for editor exports.

26.6.5 [Alpha]

This update focuses on boosting performance with new timeline virtualization and upgrading the community experience with a refreshed main menu and dynamic forum posts.

[Improvements]
• Further forum implementation refinement.
• Add the same virtualization to the event layer.
• Add basic virtualization to the timeline to reduce draw calls.
• Added compression to cards

[Fixes]
• Menu fixes / main menu cleanup and add better community page with dynamic forum posts.

26.6.6 [Alpha]

This update brings a massive UI overhaul to clean up menu navigation, an early look at story mode’s article rendering, and a quick fix for multiplayer translations.

[Features]
• Initial article rendering mockup for story mode.

[Improvements]
• Overhaul to main menu and generalized non editor menus. Removed apply button from video settings. The goal was to standardize the color usage and general layouts of the UI to improve navigation.

[Fixes]
• Fixed missing translation token for multiplayer menu.

1 Like

26.6.8

Hey everyone! This update is heavily focused on the level editor, bringing a massive expansion to the undo/redo system across objects and checkpoints alongside a nice boost to editor loading speeds.

Features

  • Added undo / redo support to parallax objects.
  • Added undo / redo support for even keyframe additions and deletions.
  • Added undo / redo support for multi object type changes.
  • Added undo support for object / autokill / curve type changes for objects.
  • Added a more informative loading screen for the editor now showing levels / prefabs / themes loading.
  • Add full undo support to checkpoints.
  • Added undo to create marker.

Improvements

  • Update button in main menu now links to new autogenerated change logs in the forums.
  • Various editor UI tweaks.
  • Improved workshop level loading threading.
  • Improved undo / redo support for markers.
  • Improved speed of prefab card extraction.
  • Improved file search algorithm for editor to speed up initial load times.
  • Improved speed of the theme card data extractor.
  • Improved annotation erasing consistency especially on lower end machines.
  • Improvements to annotations. Now with a better UI and better undo / red.
  • Cleaned up some old files and unused code.
  • Removed CielaSpike ThreadNinja plugin from codebase as it was no longer needed.

Fixes

  • NChan can no longer cock block you from using the titlebar menus.
  • Fix for confetti showing on start in editor / improved confetti look.
  • Fix an error where the event selected can fall out of range of the event window causing rendering errors.
  • Fixed the preview sometimes becoming misaligned in the editor view causing artifacts.
  • Fixed undeleting prefabs in the editor (undoing deleting them should now work).
  • Fixed the lack of undo support in dropdowns in the editor.