Would be nice to have an Accessibility option to make nanobots (and their tails) stand out more, like an inverted colour outline. I lose nanos so often ![]()
I’d just like a fix for the editor not fitting on the screen of a steam deck - Doesn’t have to bee anything fancy, just scaling it down and putting black bars on the top and bottom of the screen is probably fine.
Solid and semi-solid objects- solid objects are objects you can’t move or dash through, while semi-solid objects are objects you can only dash through. Could be used for landscapes and cutscenes in custom levels
Having the option to adjust game volume in the level pause menu instead of having to back out to the main menu.
Bring back editor playtesting being sped up or down depending on playback speed, don’t automatically revert to 1.0x (why is this needed?)
It is often quite useful to play the level in slower speeds to adjust your objects and warnings.
The ability in the editor to bulk delete markers, as markers are often used to sync parts of the song, it is often tiresome to remove them one by one afterwards.
Sort of a small thing for creators, but it would be really cool to have an outline or shaded area that shows the area in which a selected object can show up when said object is randomized. Would help a bunch with attack randomization, especially if you could select multiple objects to show each of their random fields at once!
Level editor. When copying and pasting, markers themselves can’t be copied and pasted, but selecting one of them prevents your previously selected object from being pasted. This makes it frustrating to paste an object at a selected marker’s location, since you have to re-select the object again afterwards.
Oh wow yeah that’s hella annoying lol! Added that to the list as it’s a fairly easy fix.
I have a big feature idea which i’m pretty sure would help a lot of creators and open up many possibilities, but it would need a rework on some systems. I call them signals, they’re basically independent values which can be animated and used to control other values like position, size, rotation or even text via formulas. One signal could be used in many values in several objects, which would lead to animation becming a lot easier, and allow for things like linked randomized values, but this would need the engine to support propagating and calculating values in real time, or maybe baking the animations into the objects.
For a mockup of the UI and a video showcase of how they would work, you can go to this thread in the Discord server. I just can’t stop finding situations where this would be very useful.
I understand if you can’t implement it, just be clear about it.